Chapter 12, "Managing a Visionary World," provides information about basic file and editing operations in Visionary Studio. It also explains how to search for objects in a world and how to modify parameters.
Appendix A, "Object Properties Reference," provides a brief description of Visionary objects that can be modified using the Object Inspector, along with their properties and their child objects.
Appendix B, "Data Types, Casts, and Value Formats," provides reference information about derived data types, enumerated data types, data formats, type casting, and formatting symbols you can use when you set object properties.
Appendix D, "Event Action Reference," describes event triggers and associated actions that you can use for navigation and commands in published Visionary worlds.