Figure 8-5 Wormhole
A wormhole can be simple or parameterized:
1. In the Scenes panel, double-click the source scene to open it in design mode.
2. Choose Insert Primitive Wormhole to display the Wormhole Destination dialog box.
3. Select the name of the destination scene from the Wormhole Destination list box.
4. If you want to require your user to use the wormhole button on the Navigation toolbar to enter the wormhole, uncheck the Enter wormhole when clicked with the mouse check box.
5. Click OK. A wormhole appears in the center of the Scene Editor display.
1. Insert the destination scene into your world.
2. Add a scene parameter to the destination scene.
3. Insert the source scene into your world.
4. Add a wormhole to the source scene.
5. Set the parameter value for the wormhole.
6. In the destination scene, link relevant object properties to the scene parameter.