Re: porting 4.x 4GL code to 6.01 - question
Posted in 1996
In article <4dhjki$ftb@cssun.mathcs.emory.edu>, alan@dssmktg.com (Alan Goodman) says: > >I was wondering if anyone can add to the following list of >code changes when converting programs running under 4.1x tools to >6.01 4GL and 7.10 online engine. A couple of undocumented features I am aware of 1 Character to numeric conversion no longer traps correctly ie let integer = "This is a string" does not produce any errors 2 Integer to Smallint conversion problems have now been downgraded to a warning so let smallint = 100000 works but values wraps around at 32K. 3 String concatenation behaves differently Let short_str = short_str, long_str (note no clipped) Paul Watson WF Software Tel: +(44) 121 440 3179 Fax: +(44) 121 440 3809