Problem Input.
Posted in 1999
I would like to know if it is possible to do the following in a 4GL = program: .... Let p_tecla =3D Fgl_getkey() .... Call func( p_key ) ..... Function func( p_key ) Define p_key Integer Define p_codigo char( 10 ) Let p_codigo[ 1 ] =3D Ascii p_key Input p_codigo without defaults from campo1 =20 .............. -> End Input=20 The program is waiting for the pressing of a key. Then, it must capture = it, and put it in a form. This will result in a form with that key, and a blinking cursor over it (I got it yet). But, I = would like to get that, automatically, the cursor goes one position to the = right (as if the user presses the right-arrow). So the user can continue = inserting characters without worrying about the pressing of any arrow-key. All above is because if the user does not press the right-arrow key, it = will erase the first character, and I do not want to get that. Thanks in advance. jhernandez@geuropa.com