Re: New Era Newbie Question
Posted in 1996
I want the reason why,because I think our developers are using the window painter. Do you need the newer 4gl to do this, is the 4gl compiler with NewEra enough? What is the DB performance Implications, if any? Also could you tell me what the column_security and table_security tables are for? Security Is being applied at DB level on my Informix DB (I know, NewEra is capable of running with other engines), so why not use the DB security tables (information for the sys...auth) to get this information? I just wondering why keep this redundant information at the DB level. Thanks a bunch for taking the time to answer these questions. ------------------------------------------------------------------------- Cheryl Kendricks Internet:cherylk@prod1.jcdc.doleta.gov OR cherylk@gwysmtp.jcdc.doleta.gov DTSI, Inc. Voice: 1-800-598-5008 Fax: 512-393-7296 Database Administrator - DOL Job Corps San Marcos, Texas ------------------------------------------------------------------------ On Thu, 23 May 1996, Carlton R Harris wrote: } Unless you are developing small applications, my advice is to } only use the window painter for drawing the controls etc. and } to put ALL the rest of your code into seperate .4gl files, this } makes life a whole lot easier, if you really want me to go into } all the reasons why I will do, just let me know, but we } (GO5 Ltd) have been successfully developing large (300+ user) } mission critical NewEra applications this way since it's } release. } } gunstho@asterix.uni-muenster.de (Dirk Gunsth=F6vel) wrote: } >Hi, all. } > } >I hope, you dont mind a newbie question here. I checked the manuals } >but cant find satisfying answers. } > } >I started to write my first New Era 2.0 (Dos-Windows) applications. } >My obversation is, that the code assigned to objects can be rather } >long in real applications which seems to be bad to me for several } >reasons including readability. Moreover the editor is not good } >for writing large numbers of lines of code. } > } >Surely this CAN be solved by storing code in external 4GL files. } > } >My question now is if there is a standard way of deciding which } >parts of code to store in the not .wif 4GL files and to handle } >the fact that your application then consists of files coming from } >the window painter and others that dont. } > } >Am I heading the right direction? Please help. } >Dirk } > } >!---------------------------------------------------------------------! } >! Dirk Gunsthoevel phone: +49 (0)251 624947 ! } >! Hoeftestr.49 +49 (0)251 624177 ! } >! 48167 Muenster gunstho@uni-muenster.de, Plabit@aol.com ! } >! Germany http://members.aol.com/Plabit/welcome.html ! } >!---------------------------------------------------------------------! } > } } }