Re: 4GL compares NULL differently
Posted in 2005
On 10/28/05, Denis Melnikov <dmo?=lnik@regent.ru <http://regent.ru>> wrote: > > > Please show some demo code that demonstrates this behaviour on your > > machine. In the absence of a reproduction, I find the claim implausible. > > Unfortunately we couldn't reproduce the behavior with a short code. > In small sandbox it behaves as documented. > Dear Denis, Given the URL quoted by our Scottish Poet: http://www-1.ibm.com/support/docview.wss?rs=681&context=SSVT2J&context=SSCVRDE&context=SSCVRDD&context=SSCVRDJ&context=SSCVRDM&dc=DB520&dc=D600&dc=DB530&dc=D700&dc=DB500&dc=DB540&dc=DB510&dc=DB550&q1=4GL+NULL&uid=swg21218388&loc=en_US&cs=utf-8&lang=en aka: *http://tinyurl.com/dsq86 *which acknowledges a bug in this area, I withdraw my scepticism. (I have bones to pick with the wording of the referenced document, but that's one other story; I am also moderately amazed that people managed to break this behaviour in I4GL, that that's a second other story.) -- Jonathan Leffler #include <disclaimer.h> Email: jleffler@earthlink.net, jleffler@us.ibm.com Guardian of DBD::Informix v2005.02 -- http://dbi.perl.org/ sending to informix-list