Re: Q: 4GL Decompiler exists? .4go -> .4gl ??
Posted in 1995
In article <48tko3$fce@zenacomp.zenacomp.com>, Jeff Sturm <jsturm@zenacomp.zenacomp.com> wrote: >Colonel Panic (aland@informix.com) wrote: > >: Sorry, there is no way to regenerate 4GL source from pcode files. We >: do have an analysis tool that gives formatted dumps of the pcode opcodes, >: but it can't regenerate .4gl contents. > >Is this analysis tool available to Informix customers? There is no existing provision for doing so. Nor is there really any reason for it -- it talks pcode, not 4GL. It's mainly used by us folks who need to catch the pcode compiler doing naughty things. [-: -- I found it invaluable when changing the runners to accept 2- or 4-byte attribute pcodes without gagging, for example. BTW, I'm talking strictly about character-based 4GL; 4GL/Windows and NewEra may have added pcode opcodes of their own, making, say, a pcode generated from those environments unreadable by our runners or the decompiler. -- Alan Denney aland@informix.com "Even in Washington, they're really getting the Thanksgiving spirit. Did you hear that President Clinton offered to give Newt Gingrich a turkey and dressing? Welll... actually... he flipped him the bird and told him to stuff it..." -- Jay Leno